Minimum vs Luminescent GC
Updated just now
| Player | ACS | KKills | DDeaths | ADR | FKFirst K | FDFirst D | KAST | HS%HS % |
|---|---|---|---|---|---|---|---|---|
Raze | 387 | 31 | 18 | 229 | 11 | 3 | 92% | 10% |
Skye | 278 | 25 | 15 | 174 | 2 | 0 | 88% | 38% |
Gekko | 169 | 14 | 15 | 111 | 0 | 3 | 83% | 11% |
Killjoy | 138 | 12 | 17 | 95 | 1 | 3 | 67% | 27% |
Omen | 98 | 8 | 13 | 62 | 0 | 1 | 58% | 17% |
Side Info
MinimumLuminescent GC
atk def
13
rounds won
10
3
11
rounds won
9
2
Minimum led regulation 13–11, stronger on attack
Momentum
MinimumLuminescent GC
PistolEco win
Economy Timeline
Minimum(14k avg)Luminescent GC(14k avg)
Eco wins: 5 / 4
MinMinimum
LumLuminescent GC
eco force pistol full
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